Introduction: Fallen (Fallen #1) There’s something achingly familiar about Daniel Grigori. Mysterious and aloof, he captures Luce Price’s attention from the moment she sees him on her first day at the Sword & Cross boarding school in sultry Savannah. He’s the one bright spot in a place where cell phones are forbidden, the other students are all screw-ups, and security cameras watch every move. Even Daniel wants nothing to do with Luce – he goes out of his way to make that very clear. But she can’t let iView Details>
Introduction: Going Postal (Discworld #33) Arch-swindler Moist Van Lipwig never believed his confidence crimes were hanging offenses - until he found himself with a noose tightly around his neck, dropping through a trapdoor, and falling into...a government job? By all rights, Moist should have met his maker. Instead, it's Lord Vetinari, supreme ruler of Ankh-Morpork, who promptly offers him a job as Postmaster. Since his only other option is a nonliving one, Moist accepts the position - and the hulkiView Details>
Introduction: The Wee Free Men (Discworld, #30) "Another world is colliding with this one," said the toad. "All the monsters are coming back." "Why?" said Tiffany. "There's no one to stop them." There was silence for a moment. Then Tiffany said, "There's me." Armed only with a frying pan and her common sense, Tiffany Aching, a young witch-to-be, is all that stands between the monsters of Fairyland and the warm, green Chalk country that is her home. Forced inView Details>
Introduction: The Amazing Maurice and His Educated Rodents (Discworld #28) The Barnes & Noble Review With the debut of his first young-adult novel, science fiction writer Terry Pratchett invites readers ages 12 and up to visit Discworld -- an imaginary land well known to Pratchett's adult following. At the heart of this tale is a slightly twisted take on the old Pied Piper theme, a talking, thinking cat named Maurice, and a supporting cast of equally talented rats who bear such comical names as Big SView Details>
Introduction: The Last Hero (Discworld #27) Cohen the Barbarian. He's been a legend in his own lifetime. He can remember the good old days of high adventure, when being a Hero meant one didn't have to worry about aching backs and lawyers and civilization. But these days, he can't always remember just where he put his teeth...So now, with his ancient (yet still trusty) sword and new walking stick in hand, Cohen gathers a group of his old -- very old -- friends to embark on one final quest.View Details>
Introduction: Thief of Time (Discworld #26) Time is a resource. Everyone knows it has to be managed. And on Discworld that is the job of the Monks of History, who store it and pump it from the places where it's wasted (like underwater -- how much time does a codfish need?) to places like cities, where there's never enough time. But the construction of the world's first truly accurate clock starts a race against, well, time, for Lu Tze and his apprentice Lobsang Ludd. Because it will stop View Details>
Introduction: The Last Continent (Discworld #22) On the Discworld's last continent, it's hot. It's dry. . . very dry. There was this thing once called the Wet, which no one now believes in. Practically everything that's not poisonous is venomous. But it's the best bloody place in the world, all right? And it'll die in a few days, except. . . Who is this hero striding across the red desert? Champion sheep shearer, horse rider, road warrior, beer drinker. A man in a hat, whose Luggage foView Details>
Introduction: The acclaimed Farseer and Liveship Traders trilogies established Robin Hobb as one of the most splendidly imaginative practitioners of world-class fantasy. Now, in Book 2 of her most stunning trilogy yet, Hobb continues the soul-shattering tale of FitzChivalry Farseer. With rich characters, breathtaking magic, and sweeping action, Golden Fool brings the reluctant adventurer further into the fray in an epic of sacrifice, salvation, and untold treachery. Golden Fool Prince Dutiful has been rescuedView Details>
Introduction: Interesting Times (Discworld #17) 'A foot on the neck is nine points of the law' There are many who say that the art of diplomacy is an intricate and complex dance. There are others who maintain that it's merely a matter of who carries the biggest stick. The oldest and most inscrutable (not to mention heavily fortified) empire on the Discworld is in turmoil, brought about by the revolutionary treatise What I did on My Holidays. Workers are uniting, with nothing to lose but tView Details>
Introduction: After decades of warfare, the five tribes of the Tiste Edur are united under the implacable rule of the Warlock King of the Hiroth. But the price of peace is a pact with a hidden power whose motives may be deadly. To the south, the expansionist kingdom of Lether has devoured all lesser neighbors - except the Tiste Edur.View Details>